Brineholme

Brineholme Point Light Station, built 1879

The Station

One place, deepened across six Watches. You learn it the way a keeper does, so when something in it is wrong, you feel it before you understand it.

Coming to Steam, Spring 2027

The six places, in the order you keep them

  1. A salt-crusted sea chest standing open. Inside, among brass gears, cork floats, and coiled rope, sits a ribbed glass lens the size of a dinner plate.

    Watch 1

    The Keeper's Chest

    It was left for you, and it was left locked.

  2. A dory on trestles in a dark boathouse, her side panels hinged open on compartments no boat should have. One storm lantern burns. The doors stand open on a fogged-in dock.

    Watch 2

    The Boathouse

    A dory on trestles, with more inside her than a boat should hold.

  3. A brass and copper fog signal engine, all valves and gauges, its great horn aimed at a plank door. Fog is coming in under the sill.

    Watch 3

    The Foghorn House

    The engine that warns ships off. The fog comes in under the door anyway.

  4. Low water inside the tide lock. A padlocked crate studded with brass dials sits on the wet stones between a balance scale and a tall mirror leaning in the seep, lobster pots stacked behind.

    Watch 4

    The Tide Lock

    Only there at low water, and low water does not last.

  5. A miniature wooden house in the model village, dust and cobwebs in the air, one upper window lit from inside with a tiny bed beyond it.

    Watch 5

    The Model Village

    A whole village, kept small, and a darkroom that develops more than plates.

  6. The lamp room from inside: a tall cylindrical glass lamp apparatus in a brass frame throwing rainbow light across the stone walls, clockwork and hanging weights below it.

    Watch 6

    The Light Itself

    The last room of the station, and the reason for all the others.

Lately, from the rooms

New stills

The last two rooms of the station have their stills now, and the first chest has been photographed shut. Like everything here, these are pre-release renders, not final in-game captures.

From the production plates

The objects, close

Before a room is built, its objects are plated one by one, so the builders have something true to measure against. These are production reference plates — not stills from the game, and not scenes you will ever stand in. They are the things themselves, before the rooms were ready for them.

The keeper's cottage on the spit: slate roof, two lit windows, a flagstone path running on into fog.

Where you sleep, most nights

The cottage is provisioned and the oil is good.

The estate is a cottage, a boathouse, a dock, and the light. It is yours for as long as you live there and keep the Watches. Miss one night, or leave before the spring relief boat, and all of it passes to the Brineholme Harbour Trust.

How the Watches are kept

The Keeper’s List

First word when the Steam page opens.

The occasional page from the keeper’s log, and nothing else. Keepers do not spam; the light is work enough.